![]() There is no SNES or GBA "music format" aside form fan built files to store the information. If you look at SPC players (a format designed to store SNES music data - it is not a format used by the actual SNES) you can see all the crazy stuff that goes on in some of the more advanced music as far as frequently switching data over and over to allow more instruments in one song (just not all at the exact same moment). For the SNES they could do creative stuff like change which samples were used for each instrument or even use the same sample for multiple instruments at the same time for various effects. I don't know enough about terminology to say whether you are using the term "sound font" correctly. The songs can sound good for sure, but they cannot compare to the original in my opinion. It seems you like that, but if I were to compare it to something I'd compare it to the clear compression artifacts in highly compressed MP3 music. There is just a tinny sound to the GBA's sound output that is clearly inferior technology wise to what the SNES can do. It wouldn't be like a newer game being ported to the NES and people liking that music as much. The difference here with the NES is that the games were made on the NES first. The GBA itself is inferior capability wise compared to the SNES and the SNES has hardware dedicated to being able to play its music. ![]()
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